Unity Modules
Leap Motion's Unity SDK
4.5.0
Leap.Unity.Examples Namespace Reference

Classes

class  AngularSpeedTextBehaviour
 
class  AutopilotSystem
 
class  IgnoreCollisionsInChildren
 This utility script scans through its Transform's children and tells PhysX to ignore collisions between all pairs of Colliders it finds. This is particlarly useful, for example, for interfaces, where buttons shouldn't collide with other buttons. More...
 
class  InertiaPostProcessProvider
 
class  LinearReferenceSpawner
 This script keeps a GameObject in front of the ship, off to the side a bit. The skybox cannot provide a frame of reference for the linear motion of the ship, so the spawned object provides one instead. More...
 
class  LinearSpeedTextBehaviour
 
class  ProjectionPostProcessProvider
 
class  RenderWireSphere
 
class  SimpleAnchorFeedback
 
class  SimpleFacingCameraCallbacks
 
class  SimpleInteractionEmission
 
class  SimpleMatchAnchorScaleAndState
 
class  SimpleRendererUtil
 
class  SimpleScaleUtil
 
class  SimpleTransformUtil
 
class  Spaceship
 The spaceship in this example is a kinematic rigidbody with a force API, but having a rigidbody on your Interaction Manager's reference frame is entirely optional. Any moving transform can provide a frame of reference for the Interaction Manager and encompassing interfaces. More...
 
class  SwapGraspExample
 
class  TransformHandle
 
class  TransformHandleEditor
 
class  TransformRotationHandle
 
class  TransformTool
 
class  TransformTranslationHandle
 
class  WorkstationBehaviourEditor
 
class  WorkstationBehaviourExample
 This example script constructs behavior for a very specific kind of UI object that can animate out a "workstation" panel when thrown or placed outside of an anchor. More...
 
class  WorkstationPoseTest
 

Typedefs

using IntObj = InteractionBehaviour
 

Enumerations

Typedef Documentation

Enumeration Type Documentation

enum TranslationAxis
strong
Enumerator