Unity Modules
Leap Motion's Unity SDK
4.5.0
Leap.Unity.Attachments Namespace Reference

Classes

class  AttachmentHand
 This MonoBehaviour is managed by an AttachmentHands component on a parent MonoBehaviour. Instead of adding AttachmentHand directly to a GameObject, add an AttachmentHands component to a parent GameObject to manage the construction and updating of AttachmentHand objects. More...
 
class  AttachmentHandEnableDisable
 
class  AttachmentHands
 Add an GameObject with this script to your scene if you would like to have a Transform hierarchy that will follow various important points on a hand, whether for visuals or for logic. The AttachmentHands object will maintain two child objects, one for each of the player's hands. Use the Inspector to customize which points you'd like to see in the hierarchy beneath the individual AttachmentHand objects. More...
 
class  AttachmentHandsEditor
 
class  AttachmentPointBehaviour
 Simple container class for storing a reference to the attachment point this transform corresponds to within an AttachmentHand. Also contains mappings from a single AttachmentPointFlags flag constant to the relevant bone on a Leap.Hand; these mappings can be accessed statically via GetLeapHandPointData(). More...
 

Enumerations

Enumeration Type Documentation

enum AttachmentPointFlags
strong

Flags for attachment points on the hand.

Enumerator
None 
Wrist 
Palm 
ThumbProximalJoint 
ThumbDistalJoint 
ThumbTip 
IndexKnuckle 
IndexMiddleJoint 
IndexDistalJoint 
IndexTip 
MiddleKnuckle 
MiddleMiddleJoint 
MiddleDistalJoint 
MiddleTip 
RingKnuckle 
RingMiddleJoint 
RingDistalJoint 
RingTip 
PinkyKnuckle 
PinkyMiddleJoint 
PinkyDistalJoint 
PinkyTip